
Learning & creativity
Your Friend Aya
Puzzles, drawing, stories and everyday activities in one playful learning app.
View on the App Store ↗Product engineering · UAE & international projects
Mobile games with original characters, responsive gameplay and worlds to explore. From playable prototype to iOS and Android release.

Tools for your product

Our own games. Out in the world.
Two Aya Studio games, available on iOS.

Learning & creativity
Puzzles, drawing, stories and everyday activities in one playful learning app.
View on the App Store ↗
Imagination & pretend play
A family of characters, rooms to arrange and everyday adventures to make your own.
View on the App Store ↗Your scope
Test the core gameplay in a playable prototype before extending it into characters, levels and progression.
Our published Your Friend Aya and Aya World games bring together original illustration, mobile engineering and interactive worlds.
Relevant products & team experience

An Aya Studio brand
Our own learning and imaginative-play apps, from engineering to art.
View the work ↗Our own products and prior team contributions. Each story explains our role.
What you can build
Build match-3, merge and other casual mechanics with progression, readable boards and tools for new levels.
Create original characters, animation, environments and sound around the way the game plays.
Combine exploration, stories and challenges with age-appropriate interactions and parent controls.
Add events, levels and social features, guided by analytics and player feedback.
Choose your approach
| Approach | A good fit when… | What to consider |
|---|---|---|
| Gameplay prototype | Testing whether a core mechanic is understandable and enjoyable. | Temporary art and limited systems mean it is not a finished release. |
| Vertical slice | Establishing gameplay, art and performance standards in one representative section. | It proves a production approach but does not include the full content library. |
| Full game production | An agreed concept ready for levels, progression, content and release work. | Content volume and online features add continuing production and support needs. |
Budget & planning
We estimate gameplay engineering and content production together, including original art, animation and opportunities to reuse assets or systems.
Delivery
Prototype the core interaction and test the moment-to-moment experience before full production.
Finish a representative level to establish gameplay, art, animation and sound standards.
Build content and systems, test target devices and plan release, monitoring and future updates.
Casual, puzzle, learning and family games, plus original 2D and 3D mobile games. We start with the core loop; content, platforms and online features shape production.
Yes. We build new Unity games or improve gameplay, UI, art integration, backend services and performance in existing projects, after reviewing target devices.
Yes. Characters, environments, illustration, 3D assets, animation and game UI can be included. We agree an art direction and playable slice before production.
Yes. Test the core interaction before funding the full game. We define what the prototype should prove, mark temporary elements and estimate the next stage.
Yes. Updates, live events, levels, analytics and maintenance can continue after launch. Capacity and responsibilities are agreed separately from the initial build.
Explore further
Let's work out the next step
Tell us what you want to build or improve.
Tell us about your project ↗Prefer email? [email protected] · Meet Aya Studio